I guess I should apologize for the agonizingly slow pace at with I update. It’s not to do with malice, I’m just swamped with freelance work and it eats away at the little free time I have to write in. It’s a pleasant problem, though; the demand for Flash developers is higher than ever.
Next week I’ll be writing two more articles on the principles of animation, and after that I’ll try to go a little deeper and touch upon…

There are more than a few tricks to animating in Flash, and a lot of them has to do with character design and how to make Flash do the animating for you. But some have to do with the way you handle frames.
The traditional approach when animating is to draw the most important keyframes first. These would be the start of the animation, important turning points and of course how it all ends. When this is done one of your…
One of the biggest problems with animation in Flash is that it’s so easy to cheat. You’ve got motion tweens and shape tweens and timeline effects and the Spaghetti Monster knows what else that all books on Flash demonstrates as “how you animate in Flash”. But these things are just tools; little helpers to speed up work, the bulk of animation (and especially character animation) has to happen with your hands, drawing till you…